An overview of the Frame Analyzer
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Frame time vs Frames per second (FPS)
Frame time tells you how long each individual frame takes to appear on screen, usually measured in milliseconds.They’re closely related: if frames take longer to render, you’ll see fewer of them each second. If they’re quick to render, FPS goes up. So while they describe the same system, they’re looking at it from different angles.The key difference is what they emphasize:
- FPS shows overall speed — how much work is being done over time
- Frame time shows consistency — how evenly that work is delivered
The illusion of FPS
- Most frames arrive quickly and evenly
- One frame suddenly takes much longer than the others
- The game shows one frame
- The next frame takes too long to render
- The display keeps showing the old frame while it waits
What metrics are available?
| Metric | Fps | Frametime |
|---|---|---|
| Avg | Average FPS → throughput, but hides spikes | Average frame time in ms → overall smoothness |
| P99 | 1% lowest FPS → the “1% low” FPS most noticeable to players | 99th percentile frame time → 1% of frames are slowest → shows stutter |
| 1% avg | Average of lowest 1% FPS → shows the 1% low FPS more clearly than raw P1 | Average of slowest 1% frames → captures stutter without extreme outliers |
| Min/Max | Highest / lowest FPS → frames per second extremes | Fastest / slowest frame time → best/worst smoothness |
Tips for using the tool
Try to record in a repeatable section of the game — the same area, camera angle, and general activity. Comparing two runs only makes sense if the workload is similar. For example, standing in a busy town or hub area will produce very different results compared to active gameplay.Avoid “noisy” situations
Highly variable scenes (crowded hubs, dynamic events, background downloads, etc.) can introduce randomness into your data. These are useful for stress testing, but not ideal for clean comparisons.Record for long enough
Very short captures can miss intermittent issues. A slightly longer recording increases the chance of catching spikes or stutters and gives a more representative view of performance.Focus on changes, not absolute numbers
The tool is most powerful when comparing runs — before vs after a setting change, driver update, or hardware tweak. Look for differences in consistency (frame time spikes, variance), not just average FPS.Use frame time to investigate issues
If something feels off in-game, frame time is usually where the answer is. Spikes and irregular patterns will often point directly to the cause of stutter, even when FPS looks fine.


